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UnrealMagicOfDoomOhYeah / GameCrowdBehavior_PlayAnimation.txt

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GameFramework/Classes/GameCrowdBehavior_PlayAnimation.uc
class GameCrowdBehavior_PlayAnimation extends GameCrowdAgentBehavior

    event FinishedTargetRotation()
    event OnAnimEnd(AnimNodeSequence SeqNode, float PlayedTime, float ExcessTime)
    function InitBehavior(GameCrowdAgent Agent)
    function PlayAgentAnimationNow()
    function StopBehavior()
    function string GetBehaviorString()
    native function SetSequenceOutput();