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UnrealMagicOfDoomOhYeah / GameCrowdBehavior_RunFromPanic.txt

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GameFramework/Classes/GameCrowdBehavior_RunFromPanic.uc
class GameCrowdBehavior_RunFromPanic extends GameCrowdAgentBehavior

    event PropagateViralBehaviorTo(GameCrowdAgent OtherAgent)
    function ActivatedBy(Actor NewActionTarget)
    function InitBehavior(GameCrowdAgent Agent)
    function StopBehavior()
    function bool AllowBehaviorAt(GameCrowdDestination Destination)
    function bool AllowThisDestination(GameCrowdDestination Destination)
    function string GetBehaviorString()