Source

UnrealMagicOfDoomOhYeah / GameCrowdDestination.txt

Full commit
GameFramework/Classes/GameCrowdDestination.uc
class GameCrowdDestination extends GameCrowdInteractionPoint

    event DecrementCustomerCount(GameCrowdAgent DepartingAgent)
    event IncrementCustomerCount(GameCrowdAgent ArrivingAgent)
    event InitNavigationHandle()
    event NotifyPathChanged();
    event ReachedDestination(GameCrowdAgent Agent)
    event bool AllowableDestinationFor(GameCrowdAgent Agent)
    event vector GeneratePathToActor( GameCrowdAgent Agent, Actor Goal, optional float WithinDistance, optional bool bAllowPartialPath )
    function GetSpawnPosition(SeqAct_GameCrowdSpawner Spawner, out vector SpawnPos, out rotator SpawnRot)
    function PickNewDestinationFor(GameCrowdAgent Agent, bool bIgnoreRestrictions )
    function bool AtCapacity()
    native function bool ReachedBy(GameCrowdAgent Agent, vector TestPosition, bool bTestExactly);
    simulated function PostBeginPlay()