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UnrealMagicOfDoomOhYeah / GameHUD.txt

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GameFramework/Classes/GameHUD.uc
class GameHUD extends HUD

    function SetHUDDrawColor( EGameHUDColor eColor, byte Alpha = 255 )
    simulated function StartDrawingChapterTitle( String ChapterName, String ActName, float TotalDrawTime, float TotalFadeTime )
    simulated function StopDrawingChapterTitle()