Source

UnrealMagicOfDoomOhYeah / GamePawn.txt

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GameFramework/Classes/GamePawn.uc
class GamePawn extends Pawn

    event Cringe(optional float Duration=-1.f)
    reliable server function ServerKnockdown
    simulated event UpdateShadowSettings( bool bInWantShadow )
    simulated function GetTargetFrictionCylinder( out float CylinderRadius, out float CylinderHeight )
    simulated function ReattachMesh()
    simulated function ReattachMeshWithoutBeingSeen()