Source

UnrealMagicOfDoomOhYeah / GamePlayerController.txt

1
2
3
4
5
6
7
8
GameFramework/Classes/GamePlayerController.uc
class GamePlayerController extends PlayerController

    event NotifyCrowdAgentInRadius( GameCrowdAgent Agent );
    event NotifyCrowdAgentRefresh();
    exec function CrowdDebug(bool bEnabled)
    simulated function SetSoundMode( Name InSoundModeName )
    simulated protected function DoForceFeedbackForScreenShake( CameraShake ShakeData, float Scale )