UnrealMagicOfDoomOhYeah / GameplayEventsReader.txt

class GameplayEventsReader extends GameplayEvents

    event bool IsEventFiltered(int EventID)
    function AddFilter(int EventID)
    function RemoveFilter(int EventID)
    native function CloseStatsFile();
    native function ProcessStream();
    native function bool OpenStatsFile(string Filename);
    native function float GetSessionDuration();
    native function float GetSessionEnd();
    native function float GetSessionStart();
    native function int GetPlatform();
    native function int GetTitleID();
    native function string GetSessionID();
    native function string GetSessionTimestamp();
    native protected function bool SerializeHeader();
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for ProjectModifiedEvent.java.
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.