UnrealMagicOfDoomOhYeah / GameplayEventsReader.txt

Engine/Classes/GameplayEventsReader.uc
class GameplayEventsReader extends GameplayEvents

    event bool IsEventFiltered(int EventID)
    function AddFilter(int EventID)
    function RemoveFilter(int EventID)
    native function CloseStatsFile();
    native function ProcessStream();
    native function bool OpenStatsFile(string Filename);
    native function float GetSessionDuration();
    native function float GetSessionEnd();
    native function float GetSessionStart();
    native function int GetPlatform();
    native function int GetTitleID();
    native function string GetSessionID();
    native function string GetSessionTimestamp();
    native protected function bool SerializeHeader();
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