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UnrealMagicOfDoomOhYeah / KActor.txt

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Engine/Classes/KActor.uc
class KActor extends DynamicSMActor

    event TakeDamage(int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser)
    function ApplyImpulse( Vector ImpulseDir, float ImpulseMag, Vector HitLocation, optional TraceHitInfo HitInfo )
    native final function PhysicalMaterial GetKActorPhysMaterial();
    native final function ResolveRBState();
    simulated event Destroyed()
    simulated event FellOutOfWorld(class<DamageType> dmgType)
    simulated event PostBeginPlay()
    simulated event ReplicatedEvent(name VarName)
    simulated event SpawnedByKismet()
    simulated function OnTeleport(SeqAct_Teleport inAction)
    simulated function OnToggle(SeqAct_Toggle action)
    simulated function Reset()
    simulated function SetPhysicalCollisionProperties()
    simulated function TakeRadiusDamage