1. ilmenwe
  2. UnrealMagicOfDoomOhYeah

Source

UnrealMagicOfDoomOhYeah / LocalPlayer.txt

Engine/Classes/LocalPlayer.uc
class LocalPlayer extends Player

    final event UniqueNetId GetUniqueNetId()
    final event string GetNickname()
    final function SetControllerId( int NewControllerId )
    native final function DeProject(vector2D RelativeScreenPos, out vector WorldOrigin, out vector WorldDirection);
    native final function SendSplitJoin();
    native final function bool GetActorVisibility(Actor TestActor) const;
    native final function bool SpawnPlayActor(string URL,out string OutError);
    native function PostProcessChain GetPostProcessChain(int InIndex);
    native function TouchPlayerPostProcessChain();
    native function bool InsertPostProcessingChain(PostProcessChain InChain, int InIndex, bool bInClone);
    native function bool RemoveAllPostProcessingChains();
    native function bool RemovePostProcessingChain(int InIndex);
    simulated function ClearPostProcessSettingsOverride()
    simulated function OverridePostProcessSettings( PostProcessSettings OverrideSettings, float StartBlendTime )
    simulated function UpdateOverridePostProcessSettings( PostProcessSettings OverrideSettings )