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UnrealMagicOfDoomOhYeah / OnlineContentInterface.txt

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Engine/Classes/OnlineContentInterface.uc

    function AddContentChangeDelegate(delegate<OnContentChange> ContentDelegate, optional byte LocalUserNum = 255);
    function AddQueryAvailableDownloadsComplete(byte LocalUserNum,delegate<OnQueryAvailableDownloadsComplete> QueryDownloadsDelegate);
    function AddReadContentComplete(byte LocalUserNum,delegate<OnReadContentComplete> ReadContentCompleteDelegate);
    function ClearContentChangeDelegate(delegate<OnContentChange> ContentDelegate, optional byte LocalUserNum = 255);
    function ClearQueryAvailableDownloadsComplete(byte LocalUserNum,delegate<OnQueryAvailableDownloadsComplete> QueryDownloadsDelegate);
    function ClearReadContentComplete(byte LocalUserNum,delegate<OnReadContentComplete> ReadContentCompleteDelegate);
    function EOnlineEnumerationReadState GetContentList(byte LocalUserNum, out array<OnlineContent> ContentList);
    function GetAvailableDownloadCounts(byte LocalUserNum,out int NewDownloads,out int TotalDownloads);
    function bool QueryAvailableDownloads(byte LocalUserNum,optional int CategoryMask = -1);
    function bool ReadContentList(byte LocalUserNum);