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UnrealMagicOfDoomOhYeah / OnlineNewsInterface.txt

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Engine/Classes/OnlineNewsInterface.uc

    function AddReadNewsCompletedDelegate(delegate<OnReadNewsCompleted> ReadNewsDelegate);
    function ClearReadNewsCompletedDelegate(delegate<OnReadNewsCompleted> ReadNewsDelegate);
    function bool ReadNews(byte LocalUserNum,EOnlineNewsType NewsType);
    function string GetNews(byte LocalUserNum,EOnlineNewsType NewsType);