Source

UnrealMagicOfDoomOhYeah / OnlineStatsInterface.txt

Engine/Classes/OnlineStatsInterface.uc

    function AddFlushOnlineStatsCompleteDelegate(delegate<OnFlushOnlineStatsComplete> FlushOnlineStatsCompleteDelegate);
    function AddReadOnlineStatsCompleteDelegate(delegate<OnReadOnlineStatsComplete> ReadOnlineStatsCompleteDelegate);
    function AddRegisterHostStatGuidCompleteDelegate(delegate<OnRegisterHostStatGuidComplete> RegisterHostStatGuidCompleteDelegate);
    function ClearFlushOnlineStatsCompleteDelegate(delegate<OnFlushOnlineStatsComplete> FlushOnlineStatsCompleteDelegate);
    function ClearReadOnlineStatsCompleteDelegate(delegate<OnReadOnlineStatsComplete> ReadOnlineStatsCompleteDelegate);
    function ClearRegisterHostStatGuidCompleteDelegateDelegate(delegate<OnRegisterHostStatGuidComplete> RegisterHostStatGuidCompleteDelegate);
    function FreeStats(OnlineStatsRead StatsRead);
    function bool FlushOnlineStats(name SessionName);
    function bool ReadOnlineStats(const out array<UniqueNetId> Players,OnlineStatsRead StatsRead);
    function bool ReadOnlineStatsByRank(OnlineStatsRead StatsRead,optional int StartIndex = 1,optional int NumToRead = 100);
    function bool ReadOnlineStatsByRankAroundPlayer(byte LocalUserNum,OnlineStatsRead StatsRead,optional int NumRows = 10);
    function bool ReadOnlineStatsForFriends(byte LocalUserNum,OnlineStatsRead StatsRead);
    function bool RegisterHostStatGuid(const out string HostStatGuid);
    function bool RegisterStatGuid(UniqueNetId PlayerId,const out string ClientStatGuid);
    function bool WriteOnlinePlayerScores(name SessionName,int LeaderboardId,const out array<OnlinePlayerScore> PlayerScores);
    function bool WriteOnlineStats(name SessionName,UniqueNetId Player,OnlineStatsWrite StatsWrite);
    function string GetClientStatGuid();
    function string GetHostStatGuid();
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