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UnrealMagicOfDoomOhYeah / OnlineStatsRead.txt

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Engine/Classes/OnlineStatsRead.uc
class OnlineStatsRead extends OnlineStats

    event OnReadComplete();
    native function AddPlayer(string PlayerName,UniqueNetId PlayerId);
    native function bool GetFloatStatValueForPlayer(UniqueNetId PlayerId,int StatColumnNo,out float StatValue);
    native function bool GetIntStatValueForPlayer(UniqueNetId PlayerId,int StatColumnNo,out int StatValue);
    native function bool SetFloatStatValueForPlayer(UniqueNetId PlayerId,int StatColumnNo,float StatValue);
    native function bool SetIntStatValueForPlayer(UniqueNetId PlayerId,int StatColumnNo,int StatValue);
    native function int GetRankForPlayer(UniqueNetId PlayerId);