Source

UnrealMagicOfDoomOhYeah / OnlineSubsystem.txt

Engine/Classes/OnlineSubsystem.uc
class OnlineSubsystem extends Object

    	static function DumpNetIds(const out array<UniqueNetId> Players, string DebugLabel)
    event Exit();
    event Object GetNamedInterface(name InterfaceName)
    event SetNamedInterface(name InterfaceName,Object NewInterface)
    event bool PostInit()
    event bool SetAccountInterface(Object NewInterface)
    event bool SetContentInterface(Object NewInterface)
    event bool SetGameInterface(Object NewInterface)
    event bool SetNewsInterface(Object NewInterface)
    event bool SetPlayerInterface(Object NewInterface)
    event bool SetPlayerInterfaceEx(Object NewInterface)
    event bool SetStatsInterface(Object NewInterface)
    event bool SetSystemInterface(Object NewInterface)
    event bool SetVoiceInterface(Object NewInterface)
    function DumpSessionState()
    function DumpVoiceRegistration();
    function SetDebugSpewLevel(int DebugSpewLevel);
    native event bool Init();
    native function int GetBuildUniqueId();
    static final native function int GetNumSupportedLogins();
    static final native noexportheader function bool AreUniqueNetIdsEqual( const out UniqueNetId NetIdA, const out UniqueNetId NetIdB );
    static final native noexportheader function bool StringToUniqueNetId(string UniqueNetIdString,out UniqueNetId out_UniqueId);
    static final native noexportheader function string UniqueNetIdToString(const out UniqueNetId IdToConvert);
    static function DumpGameSettings(const OnlineGameSettings GameSettings)