1. ilmenwe
  2. UnrealMagicOfDoomOhYeah

Source

UnrealMagicOfDoomOhYeah / PhysAnimTestActor.txt

UTGame/Classes/PhysAnimTestActor.uc
class PhysAnimTestActor extends Actor

    event OnAnimEnd(AnimNodeSequence InSeqNode, float PlayedTime, float ExcessTime)
    function DetachAttachments()
    function EnableMotors(bool InEnabled)
    function EndGrab()
    function OnSetPATAState(SeqAct_SetPATAState Action)
    function PostBeginPlay()
    function RecoverFromRagdoll()
    function SetBodiesFixed(bool InFixed)
    function SetBoneSprings(bool bEnabled)
    function SetLowerFixed()
    function SetPATAState(EPATAState NewState)
    function Tick(float DeltaSeconds)
    function bool IsAngularBoneSpringName(name InName)
    function bool IsLinearBoneSpringName(name InName)
    function bool IsLowerBodyName(name InName)
    function bool PreGrab()
    function bool PrePokeActor(vector PokeDir)