Source

UnrealMagicOfDoomOhYeah / PhysXDestructibleActor.txt

Engine/Classes/PhysXDestructibleActor.uc
class PhysXDestructibleActor extends FracturedStaticMeshActor

    event Destroyed()
    native function	Term();
    native function Init();
    native function NativeSpawnEffects();
    native function NativeTakeDamage
    simulated event Explode()
    simulated event PostBeginPlay()
    simulated event SpawnEffects()
    simulated event TakeDamage(int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser)
    simulated native function TakeRadiusDamage