Source

UnrealMagicOfDoomOhYeah / PhysXDestructibleStructure.txt

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Engine/Classes/PhysXDestructibleStructure.uc
class PhysXDestructibleStructure extends Object

    native function			CrumbleChunk				( int ChunkIndex );
    native function			FractureChunk				( int ChunkIndex, vector point, vector impulse, bool bInheritRootVel );
    native function	bool	DamageChunk					( int ChunkIndex, vector Point, float BaseDamage, float Radius, bool bFullDamage, float DamageFalloffExp, out array<int> Output );
    native function matrix	GetChunkMatrix				( int ChunkIndex );
    native function vector	GetChunkCentroid			( int ChunkIndex );