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UnrealMagicOfDoomOhYeah / PickupFactory.txt

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Engine/Classes/PickupFactory.uc
class PickupFactory extends NavigationPoint

    	event BeginState(Name PreviousStateName)
    	event BeginState(Name PreviousStateName)
    	event BeginState(name PreviousStateName)
    	event EndState(Name NextStateName)
    	event Touch( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )
    	event float DetourWeight(Pawn Other,float PathWeight)
    	function CheckTouching()
    	function MatchStarting()
    	function RecheckValidTouch()
    	function Reset() {}
    	function StartSleeping() {}
    	function StartSleeping() {}
    	function bool ReadyToPickup(float MaxWait)
    	function bool ReadyToPickup(float MaxWait)
    	function bool ReadyToPickup(float MaxWait)
    	function bool ValidTouch( Pawn Other )
    	simulated event BeginState(Name PreviousStateName)
    	simulated event EndState(Name NextStateName)
    	simulated event SetInitialState()
    event Destroyed()
    event float DetourWeight(Pawn Other, float PathWeight)
    function GiveTo( Pawn P )
    function PickedUpBy(Pawn P)
    function RecheckValidTouch();
    function Reset()
    function RespawnEffect();
    function SetRespawn()
    function SpawnCopyFor( Pawn Recipient )
    function StartSleeping()
    function bool CheckForErrors()
    function bool DelayRespawn()
    function bool ReadyToPickup(float MaxWait)
    function float GetRespawnTime()
    simulated event PreBeginPlay()
    simulated event ReplicatedEvent(name VarName)
    simulated event SetInitialState()
    simulated function InitializePickup()
    simulated function SetPickupHidden()
    simulated function SetPickupMesh()
    simulated function SetPickupVisible()
    simulated function ShutDown()
    static function StaticPrecache(Worldinfo W);