Source

UnrealMagicOfDoomOhYeah / RB_Handle.txt

Engine/Classes/RB_Handle.uc
class RB_Handle extends ActorComponent

    native function GrabComponent(PrimitiveComponent Component, Name InBoneName, vector GrabLocation, bool bConstrainRotation);
    native function Quat GetOrientation();
    native function ReleaseComponent();
    native function SetLocation(vector NewLocation);
    native function SetOrientation(const out quat NewOrientation);
    native function SetSmoothLocation(vector NewLocation, float MoveTime);
    native function UpdateSmoothLocation(const out vector NewLocation);