Source

UnrealMagicOfDoomOhYeah / SavedMove.txt

Engine/Classes/SavedMove.uc
class SavedMove extends Object

    function Clear()
    function PostUpdate(PlayerController P)
    function SetInitialPosition(Pawn P)
    function SetMoveFor(PlayerController P, float DeltaTime, vector NewAccel, EDoubleClickDir InDoubleClick)
    function bool CanCombineWith(SavedMove NewMove, Pawn InPawn, float MaxDelta)
    function bool IsImportantMove(vector CompareAccel)
    function byte CompressedFlags()
    function vector GetStartLocation()
    static function EDoubleClickDir SetFlags(byte Flags, PlayerController PC)