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UnrealMagicOfDoomOhYeah / SeqAct_GameCrowdSpawner.txt

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GameFramework/Classes/SeqAct_GameCrowdSpawner.uc
class SeqAct_GameCrowdSpawner extends SeqAct_Latent

    event GameCrowdAgent SpawnAgent(Actor SpawnLoc)
    function GameCrowdAgent CreateNewAgent(Actor SpawnLoc, GameCrowdAgent AgentTemplate, GameCrowdGroup NewGroup)
    native function SpawnedAgent(GameCrowdAgent NewAgent);
    native simulated function CacheSpawnerVars();
    native simulated function KillAgents();
    native simulated function UpdateSpawning(float DeltaSeconds);
    static event int GetObjClassVersion()