1. ilmenwe
  2. UnrealMagicOfDoomOhYeah

Source

UnrealMagicOfDoomOhYeah / SeqAct_Log.txt

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Engine/Classes/SeqAct_Log.uc
class SeqAct_Log extends SequenceAction

    event bool IsValidUISequenceObject( optional UIScreenObject TargetObject )
    static event int GetObjClassVersion()