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UnrealMagicOfDoomOhYeah / SeqEvent_TakeDamage.txt

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Engine/Classes/SeqEvent_TakeDamage.uc
class SeqEvent_TakeDamage extends SequenceEvent

    event Toggled()
    final function HandleDamage(Actor inOriginator, Actor inInstigator, class<DamageType> inDamageType, int inAmount)
    final function bool IsValidDamageType(class<DamageType> inDamageType)
    function Reset()
    static event int GetObjClassVersion()