1. ilmenwe
  2. UnrealMagicOfDoomOhYeah

Source

UnrealMagicOfDoomOhYeah / SeqEvent_Touch.txt

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Engine/Classes/SeqEvent_Touch.uc
class SeqEvent_Touch extends SequenceEvent

    event Toggled()
    function NotifyTouchingPawnDied(Pawn P)
    native noexport final function bool CheckTouchActivate(Actor InOriginator, Actor InInstigator, optional bool bTest);
    native noexport final function bool CheckUnTouchActivate(Actor InOriginator, Actor InInstigator, optional bool bTest);
    static event int GetObjClassVersion()