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UnrealMagicOfDoomOhYeah / SequenceEvent.txt

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Engine/Classes/SequenceEvent.uc
class SequenceEvent extends SequenceOp

    event RegisterEvent();
    event Toggled()
    function Reset()
    native noexport final function bool CheckActivate(Actor inOriginator, Actor inInstigator, optional bool bTest, optional const out array<int> ActivateIndices, optional bool bPushTop);