1. ilmenwe
  2. UnrealMagicOfDoomOhYeah

Source

UnrealMagicOfDoomOhYeah / SkelControlLookAt.txt

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Engine/Classes/SkelControlLookAt.uc
class SkelControlLookAt extends SkelControlBase

    final native function InterpolateTargetLocation(float DeltaTime);
    final native function SetLookAtAlpha(float DesiredAlpha, float DesiredBlendTime);
    final native function SetTargetLocation(Vector NewTargetLocation);
    final native function bool CanLookAtPoint(vector PointLoc, optional bool bDrawDebugInfo, optional bool bDebugUsePersistentLines, optional bool bDebugFlushLinesFirst);