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UnrealMagicOfDoomOhYeah / SplineActor.txt

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Engine/Classes/SplineActor.uc
class SplineActor extends Actor

    function OnToggle(SeqAct_Toggle inAction)
    native function AddConnectionTo(SplineActor NextActor);
    native function BreakAllConnections();
    native function BreakAllConnectionsFrom();
    native function BreakConnectionTo(SplineActor NextActor);
    native function GetAllConnectedSplineActors(out array<SplineActor> OutSet);
    native function SplineActor FindTargetForComponent(SplineComponent SplineComp);
    native function SplineActor GetBestConnectionInDirection(Vector DesiredDir, optional bool bUseLinksFrom);
    native function SplineActor GetRandomConnection(optional bool bUseLinksFrom);
    native function SplineComponent FindSplineComponentTo(SplineActor NextActor);
    native function UpdateConnectedSplineComponents(bool bFinish);	
    native function UpdateSplineComponents(bool bFinish);
    native function bool FindSplinePathTo(SplineActor Goal, out array<SplineActor> OutRoute);
    native function bool IsConnectedTo(SplineActor NextActor, bool bCheckForDisableDestination) const;
    native function vector GetWorldSpaceTangent();