Source

UnrealMagicOfDoomOhYeah / Texture2D.txt

1
2
3
4
5
Engine/Classes/Texture2D.uc
class Texture2D extends Texture

    native final function							SetForceMipLevelsToBeResident( float Seconds );
    static native noexport final function Texture2D Create(int InSizeX, int InSizeY, optional EPixelFormat InFormat = PF_A8R8G8B8);