Source

UnrealMagicOfDoomOhYeah / UIAction.txt

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Engine/Classes/UIAction.uc
class UIAction extends SequenceAction

    event bool IsValidLevelSequenceObject()
    event bool IsValidUISequenceObject( optional UIScreenObject TargetObject )
    native final function UIScene GetOwnerScene() const;
    native final function UIScreenObject GetOwner() const;
    static event int GetObjClassVersion()