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UnrealMagicOfDoomOhYeah / UICalloutButton.txt

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Engine/Classes/UICalloutButton.uc
class UICalloutButton extends UILabelButton

    event PostInitialize()
    event RemovedFromParent( UIScreenObject WidgetOwner )
    event bool SetInputAlias( name NewInputAlias )
    event name GetCalloutDataStoreName()
    event string GenerateCompleteCaptionMarkup( optional name InputAlias )
    event string GetCalloutMarkupString( optional name AlternateInputAlias )
    function UICalloutButtonPanel GetPanelOwner()
    function UIEvent_CalloutButtonInputProxy GetCalloutInputProxy( optional bool bCreateIfNecessary )
    native final function UIDataStore_InputAlias GetCalloutDataStore( optional LocalPlayer AlternatePlayer );
    native final function bool SubscribeToInputProxy( UIEvent_CalloutButtonInputProxy InputProxy, optional bool bUpdateProxyOutputLinks=true, optional int PlayerIndex=INDEX_NONE );
    native final function bool UnsubscribeFromInputProxy( UIEvent_CalloutButtonInputProxy InputProxy, optional bool bUpdateProxyOutputLinks=true, optional int PlayerIndex=INDEX_NONE );
    native final protected function SetInputTag( name NewInputAlias );
    native function bool OnReceivedInputKey( const out InputEventParameters EventParms );
    protected function bool VerifyDefaultMarkupString()