1. ilmenwe
  2. UnrealMagicOfDoomOhYeah

Source

UnrealMagicOfDoomOhYeah / UICheckbox.txt

Engine/Classes/UICheckbox.uc
class UICheckbox extends UIButton

    final function SetCheckImage( Surface NewImage )
    final function bool IsChecked()
    native final function ClearBoundDataStores();
    native final virtual function GetBoundDataStores( out array<UIDataStore> out_BoundDataStores );
    native final virtual function NotifyDataStoreValueUpdated( UIDataStore SourceDataStore, bool bValuesInvalidated, name PropertyTag, UIDataProvider SourceProvider, int ArrayIndex );
    native final virtual function SetDataStoreBinding( string MarkupText, optional int BindingIndex=INDEX_NONE );
    native final virtual function bool RefreshSubscriberValue( optional int BindingIndex=INDEX_NONE );
    native final virtual function string GetDataStoreBinding( optional int BindingIndex=INDEX_NONE ) const;
    native function SetValue( bool bShouldBeChecked, optional int PlayerIndex=INDEX_NONE );
    native virtual function bool SaveSubscriberValue( out array<UIDataStore> out_BoundDataStores, optional int BindingIndex=INDEX_NONE );