Source

UnrealMagicOfDoomOhYeah / UIDataStore.txt

Full commit
Engine/Classes/UIDataStore.uc
class UIDataStore extends UIDataProvider

    event Registered( LocalPlayer PlayerOwner );
    event SubscriberAttached( UIDataStoreSubscriber Subscriber )
    event SubscriberDetached( UIDataStoreSubscriber Subscriber )
    event Unregistered( LocalPlayer PlayerOwner );
    final event RefreshSubscribers( optional name PropertyTag, optional bool bInvalidateValues=true, optional UIDataProvider SourceProvider, optional int ArrayIndex=INDEX_NONE )
    final function DataStoreClient GetDataStoreClient()
    function bool NotifyGameSessionEnded();
    native function OnCommit();