UnrealMagicOfDoomOhYeah / UIEditBox.txt

Engine/Classes/UIEditBox.uc
class UIEditBox extends UIObject

    event Initialized()
    final function IgnoreMarkup( bool bShouldIgnoreMarkup )
    final function SetBackgroundImage( Surface NewImage )
    final function bool IsReadOnly()
    function SetReadOnly( bool bShouldBeReadOnly )
    native final function ClearBoundDataStores();
    native final function SetValue( string NewText, optional int PlayerIndex=GetBestPlayerIndex(), optional bool bSkipNotification );
    native final function string GetValue( optional bool bReturnUserText=true ) const;
    native final virtual function NotifyDataStoreValueUpdated( UIDataStore SourceDataStore, bool bValuesInvalidated, name PropertyTag, UIDataProvider SourceProvider, int ArrayIndex );
    native final virtual function SetDataStoreBinding( string MarkupText, optional int BindingIndex=INDEX_NONE );
    native final virtual function bool RefreshSubscriberValue( optional int BindingIndex=INDEX_NONE );
    native final virtual function string GetDataStoreBinding( optional int BindingIndex=INDEX_NONE ) const;
    native function int CalculateCaretPositionFromCursorLocation( optional int PlayerIndex=GetBestPlayerIndex() ) const;
    native virtual function GetBoundDataStores( out array<UIDataStore> out_BoundDataStores );
    native virtual function bool SaveSubscriberValue( out array<UIDataStore> out_BoundDataStores, optional int BindingIndex=INDEX_NONE );
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