UnrealMagicOfDoomOhYeah / UIEvent_CalloutButtonInputProxy.txt

Engine/Classes/UIEvent_CalloutButtonInputProxy.uc
class UIEvent_CalloutButtonInputProxy extends UIEvent

    event bool IsPastingIntoUISequenceAllowed()
    event bool IsValidUISequenceObject( optional UIScreenObject TargetObject )
    native final function bool ChangeButtonAlias( name CurrentAliasName, name NewAliasName );
    native final function bool RegisterButtonAlias( name ButtonAliasName );
    native final function bool UnregisterButtonAlias( name ButtonAliasName );
    native final function int FindButtonAliasIndex( name ButtonAliasName ) const;
    static event int GetObjClassVersion()
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