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UnrealMagicOfDoomOhYeah / UISequence.txt

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Engine/Classes/UISequence.uc
class UISequence extends Sequence

    native final function GetUIEvents( out array<UIEvent> out_Events, optional class<UIEvent> LimitClass );
    native final function RemoveSequenceObject( SequenceObject ObjectToRemove );
    native final function RemoveSequenceObjects( const out array<SequenceObject> ObjectsToRemove );
    native final function UIScreenObject GetOwner() const;
    native final noexport function bool AddSequenceObject( SequenceObject NewObj, optional bool bRecurse );