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UnrealMagicOfDoomOhYeah / UITabButton.txt

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Engine/Classes/UITabButton.uc
class UITabButton extends UILabelButton

    event AddedChild( UIScreenObject WidgetOwner, UIObject NewChild )
    event RemovedChild( UIScreenObject WidgetOwner, UIObject OldChild, optional array<UIObject> ExclusionSet )
    event RemovedFromParent( UIScreenObject WidgetOwner )
    function OnStateChanged( UIScreenObject Sender, int PlayerIndex, UIState NewlyActiveState, optional UIState PreviouslyActiveState )
    function UITabPage GetTabPage()
    native final noexport function bool IsTargeted( optional int PlayerIndex=GetBestPlayerIndex(), optional out int StateIndex ) const;
    native final virtual function bool CanActivateButton( int PlayerIndex );