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UnrealMagicOfDoomOhYeah / UITabControl.txt

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Engine/Classes/UITabControl.uc
class UITabControl extends UIObject

    event AddedChild( UIScreenObject WidgetOwner, UIObject NewChild )
    event PostInitialize()
    event bool ActivateNextPage( int PlayerIndex, optional bool bFocusPage=true, optional bool bAllowWrapping=true )
    event bool ActivatePage( UITabPage PageToActivate, int PlayerIndex, optional bool bFocusPage=true )
    event bool ActivatePreviousPage( int PlayerIndex, optional bool bFocusPage=true, optional bool bAllowWrapping=true )
    event bool EnableTabPage( UITabPage PageToEnable, int PlayerIndex, bool bEnablePage=true, optional bool bActivatePage, optional bool bFocusPage=true )
    event bool InsertPage( UITabPage PageToInsert, int PlayerIndex, int InsertIndex=INDEX_NONE, optional bool bActivateImmediately=true )
    event bool RemovePage( UITabPage PageToRemove, int PlayerIndex )
    event bool ReplacePage( UITabPage ExistingPage, UITabPage NewPage, int PlayerIndex, optional bool bFocusPage=true )
    function bool ActivateBestTab( int PlayerIndex, optional bool bFocusPage=true, optional int StartIndex=0 )
    function bool ActivatePageByCaption( string PageCaption, int PlayerIndex, optional bool bFocusPage=true )
    function bool ProcessInputKey( const out InputEventParameters EventParms )
    function bool TabButtonClicked(UIScreenObject EventObject, int PlayerIndex)
    function int FindPageIndexByButton( UITabButton SearchButton )
    function int FindPageIndexByCaption( string PageCaption, optional bool bMarkupString )
    function int FindPageIndexByPageRef( UITabPage SearchPage )
    native final function RequestLayoutUpdate();
    native final function UITabButton FindTargetedTab( int PlayerIndex ) const;
    native final function UITabPage GetPageAtIndex( int PageIndex ) const;
    native final function int GetPageCount() const;
    native function UITabPage CreateTabPage( class<UITabPage> TabPageClass, optional UITabPage PagePrefab );
    protected event PrivateActivatePage( UITabPage PageToActivate, int PlayerIndex )