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UnrealMagicOfDoomOhYeah / UTAnimBlendByWeapon.txt

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UTGame/Classes/UTAnimBlendByWeapon.uc
class UTAnimBlendByWeapon extends AnimNodeBlendPerBone

    event AnimStopFire(optional float SpecialBlendTime)
    function AnimFire(name FireSequence, bool bAutoFire, optional float AnimRate, optional float SpecialBlendTime, optional name LoopSequence = LoopingAnim)