Source

UnrealMagicOfDoomOhYeah / UTAttachment_LinkGun.txt

UTGame/Classes/UTAttachment_LinkGun.uc
class UTAttachment_LinkGun extends UTBeamWeaponAttachment;

    	simulated event Tick(float DeltaTime)
    function ParticleSystem GetTeamMuzzleFlashTemplate(byte TeamNum)
    simulated event Destroyed()
    simulated function ChangeVisibility(bool bIsVisible)
    simulated function CheckPoweredUp()
    simulated function HideEmitter(int Index, bool bHide)
    simulated function KillEndpointEffect()
    simulated function PostBeginPlay()
    simulated function SetImpactedActor(Actor HitActor, vector HitLocation, vector HitNormal)
    simulated function SetSkin(Material NewMaterial)
    simulated function StopMuzzleFlash()
    simulated function StopThirdPersonFireEffects()
    simulated function UpdateBeam(byte FireModeNum)
    static function GetTeamBeamInfo(byte TeamNum, optional out color BeamColor, optional out ParticleSystem BeamSystem, optional out ParticleSystem BeamEndpointTemplate)
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