UnrealMagicOfDoomOhYeah / UTAttachment_LinkGun.txt

class UTAttachment_LinkGun extends UTBeamWeaponAttachment;

    	simulated event Tick(float DeltaTime)
    function ParticleSystem GetTeamMuzzleFlashTemplate(byte TeamNum)
    simulated event Destroyed()
    simulated function ChangeVisibility(bool bIsVisible)
    simulated function CheckPoweredUp()
    simulated function HideEmitter(int Index, bool bHide)
    simulated function KillEndpointEffect()
    simulated function PostBeginPlay()
    simulated function SetImpactedActor(Actor HitActor, vector HitLocation, vector HitNormal)
    simulated function SetSkin(Material NewMaterial)
    simulated function StopMuzzleFlash()
    simulated function StopThirdPersonFireEffects()
    simulated function UpdateBeam(byte FireModeNum)
    static function GetTeamBeamInfo(byte TeamNum, optional out color BeamColor, optional out ParticleSystem BeamSystem, optional out ParticleSystem BeamEndpointTemplate)
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.