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UnrealMagicOfDoomOhYeah / UTAttachment_ShockRifle.txt

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UTGameContent/Classes/UTAttachment_ShockRifle.uc
class UTAttachment_ShockRifle extends UTWeaponAttachment;

    simulated function FirstPersonFireEffects(Weapon PawnWeapon, vector HitLocation)
    simulated function SetMuzzleFlashParams(ParticleSystemComponent PSC)
    simulated function SpawnBeam(vector Start, vector End, bool bFirstPerson)
    simulated function ThirdPersonFireEffects(vector HitLocation)
    simulated function bool AllowImpactEffects(Actor HitActor, vector HitLocation, vector HitNormal)