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UnrealMagicOfDoomOhYeah / UTBeamWeapon.txt

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UTGame/Classes/UTBeamWeapon.uc
class UTBeamWeapon extends UTWeapon

    	event OnAnimEnd(AnimNodeSequence SeqNode, float PlayedTime, float ExcessTime)
    	simulated function BeginState( Name PreviousStateName )
    	simulated function EndFire(byte FireModeNum)
    	simulated function EndState(Name NextStateName)
    	simulated function PlayFireEffects( byte FireModeNum, optional vector HitLocation )
    	simulated function RefireCheckTimer()
    	simulated function ShakeView();
    	simulated function Tick(float DeltaTime)
    	simulated function bool IsFiring()
    	simulated function bool TryPutDown()
    simulated function AddBeamEmitter()
    simulated function DisplayDebug(HUD HUD, out float out_YL, out float out_YPos)
    simulated function KillBeamEmitter()
    simulated function ProcessBeamHit(vector StartTrace, vector AimDir, out ImpactInfo TestImpact, float DeltaTime);
    simulated function SetBeamEmitterHidden(bool bHide)
    simulated function UpdateBeam(float DeltaTime)
    simulated function UpdateBeamEmitter(vector FlashLocation, vector HitNormal, actor HitActor)