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UnrealMagicOfDoomOhYeah / UTConsolePlayerController.txt

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UTGame/Classes/UTConsolePlayerController.uc
class UTConsolePlayerController extends UTPlayerController

    	function ProcessMove(float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)
    exec function NextWeapon()
    exec function PrevWeapon()
    function LoadSettingsFromProfile(bool bLoadCharacter)
    function ResetPlayerMovementInput()
    function UpdateRotation( float DeltaTime )
    function bool AimingHelp(bool bInstantHit)
    function float AimHelpModifier()
    native function Pawn GetTargetAdhesionFrictionTarget( FLOAT MaxDistance, const out vector CamLoc, const out Rotator CamRot );
    native simulated function SetControllerTiltActive( bool bActive );
    native simulated function SetControllerTiltDesiredIfAvailable( bool bActive );
    native simulated function SetOnlyUseControllerTiltInput( bool bActive );
    native simulated function SetUseTiltForwardAndBack( bool bActive );
    native simulated function bool IsControllerTiltActive() const;
    private function UpdateControllerSettings_Worker( name TheName, string TheCommand )
    reliable client function ClientRestart(Pawn NewPawn)
    simulated function bool PerformedUseAction()
    unreliable client function ClientSmartUse()