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UnrealMagicOfDoomOhYeah / UTDummyPawn.txt

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UTGame/Classes/UTDummyPawn.uc
class UTDummyPawn extends UTPawn;

    simulated event Tick(float DeltaTime)
    simulated function PostBeginPlay()
    simulated function SetPawnAmbientSound(SoundCue NewAmbientSound)
    simulated function SetWeaponAmbientSound(SoundCue NewAmbientSound)
    simulated function WeaponAttachmentChanged()
    simulated function WeaponFired(Weapon InWeapon, bool bViaReplication, optional vector HitLocation)
    simulated function rotator GetAdjustedAimFor(Weapon InWeapon, vector ProjStart)
    simulated function vector GetPawnViewLocation()
    simulated function vector GetWeaponStartTraceLocation(optional Weapon CurrentWeapon)