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UnrealMagicOfDoomOhYeah / UTEmitCameraEffect.txt

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UTGame/Classes/UTEmitCameraEffect.uc
class UTEmitCameraEffect extends Emitter

    function Destroyed()
    function RegisterCamera( UTPlayerController inCam )
    native function UpdateLocation( const out vector CamLoc, const out rotator CamRot, float CamFOVDeg );
    simulated event PostBeginPlay()