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UnrealMagicOfDoomOhYeah / UTEmitter.txt

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UTGame/Classes/UTEmitter.uc
class UTEmitter extends Emitter

    function SetLightEnvironment(LightEnvironmentComponent Light)
    simulated event SetTemplate(ParticleSystem NewTemplate, optional bool bDestroyOnFinish)
    static final function ParticleSystem GetTemplateForDistance(const out array<DistanceBasedParticleTemplate> TemplateList, vector SpawnLocation, WorldInfo WI)