Source

UnrealMagicOfDoomOhYeah / UTGameReplicationInfo.txt

Full commit
UTGame/Classes/UTGameReplicationInfo.uc
class UTGameReplicationInfo extends GameReplicationInfo

    function AddGameRule(string Rule)
    function AssignSinglePlayerCharacters(UTPlayerReplicationInfo PRI)
    function SetFlagDown(int TeamIndex)
    function SetFlagHeldEnemy(int TeamIndex)
    function SetFlagHeldFriendly(int TeamIndex)
    function SetFlagHome(int TeamIndex)
    function ToggleViewingMap(bool bIsViewing)
    function simulated MidGameMenuClosed( )
    simulated function CharacterProcessingComplete()
    simulated function DisplayMOTD()
    simulated function PopulateMidGameMenu(UTSimpleMenu Menu)
    simulated function PostBeginPlay()
    simulated function ReplicatedEvent(name VarName)
    simulated function SetHudShowScores(bool bShow)
    simulated function ShowScores(bool bShow, UTPlayerController Host, UTUIScene_Scoreboard Template)
    simulated function Timer()
    simulated function UIScene OpenUIScene(UTPlayerController InstigatorPC, UIScene Template)
    simulated function UTUIScene_MidGameMenu ShowMidGameMenu(UTPlayerController InstigatorPC, optional name TabTag,optional bool bEnableInput)
    simulated function bool CanChangeTeam()
    simulated function bool FlagIsDown(int TeamIndex)
    simulated function bool FlagIsHeldEnemy(int TeamIndex)
    simulated function bool FlagIsHeldFriendly(int TeamIndex)
    simulated function bool FlagIsHome(int TeamIndex)
    simulated function bool FlagsAreHome()
    simulated function bool IsNecrisTeam(byte TeamNum);
    simulated function bool MidMenuMenu(UTPlayerController UTPC, UTSimpleList List, int Index)