Source

UnrealMagicOfDoomOhYeah / UTGameViewportClient.txt

UTGame/Classes/UTGameViewportClient.uc
class UTGameViewportClient extends GameViewportClient

    event PostRender(Canvas Canvas)
    event SetProgressMessage(EProgressMessageType MessageType, string Message, optional string Title, optional bool bIgnoreFutureNetworkMessages)
    function CancelPendingConnection(UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex)
    function DrawTransition(Canvas Canvas)
    function ForceCloseProgressMessageScene( optional bool bSimulateCancel=true )
    function NotifyConnectionError( optional string Message=Localize("Errors", "ConnectionFailed", "Engine"), optional string Title=Localize("Errors", "ConnectionFailed_Title", "Engine") )
    function RenderHeader(Canvas Canvas)
    function UTUIScene_ConnectionStatus FindProgressMessageScene()
    function UTUIScene_ConnectionStatus OpenProgressMessageScene()
    function UpdateActiveSplitscreenType()
    native final function string LoadRandomLocalizedHintMessage( string GameType1Name, string GameType2Name );