Source

UnrealMagicOfDoomOhYeah / UTHUD.txt

UTGame/Classes/UTHUD.uc
class UTHUD extends GameHUD

    event PostRender()
    exec function GrowHUD()
    exec function ReleaseShowScores()
    exec function SetShowScores(bool bNewValue)
    exec function ShowAllAI()
    exec function ShowQuickPickMenu(bool bShow)
    exec function ShowSquadRoutes()
    exec function ShrinkHUD()
    exec function StartMusic()
    exec function ToggleHUD()
    function DisplayAmmo(UTWeapon Weapon)
    function DisplayClock()
    function DisplayConsoleMessages()
    function DisplayDamage()
    function DisplayFragCount(vector2d POS)
    function DisplayHUDMessage(string Message, optional float XOffsetPct = 0.05, optional float YOffsetPct = 0.05)
    function DisplayHealth()
    function DisplayHit(vector HitDir, int Damage, class<DamageType> damageType)
    function DisplayLeaderBoard(vector2d POS)
    function DisplayLocalMessages()
    function DisplayMOTD()
    function DisplayMap()
    function DisplayPawnDoll()
    function DisplayPowerups()
    function DisplayScoring()
    function DrawAIOverlays()
    function DrawGameHud()
    function DrawHUD()
    function DrawLivingHud()
    function DrawMessageText(HudLocalizedMessage LocalMessage, float ScreenX, float ScreenY)
    function DrawMicIcon()
    function DrawNameplateBackground(vector2d Pos, float WordWidth, LinearColor NameplateColor, optional float WordHeight = 0.0)
    function DrawPostGameHud()
    function DrawTileCentered(texture2D Tex, float xl, float yl, float u, float v, float ul, float vl, LinearColor C)
    function DrawToolTip(Canvas Cvs, PlayerController PC, string Command, float X, float Y, float U, float V, float UL, float VL, float ResScale, optional Texture2D IconTexture = default.IconHudTexture, optional float Alpha=1.0)
    function FlashDamage(float FlashPosition)
    function GetScreenCoords(float PosY, out float ScreenX, out float ScreenY, out HudLocalizedMessage InMessage )
    function Message( PlayerReplicationInfo PRI, coerce string Msg, name MsgType, optional float LifeTime )
    function SetDisplayedOrders(string OrderText)
    function SpawnScoreBoard(class<Scoreboard> ScoringType)
    function UIInteraction GetUIController(optional out LocalPlayer LP)
    function UTUIScene OpenScene(UTUIScene Template)
    function UpdateDamage()
    function Vector2D ResolveHUDPosition(vector2D Position, float Width, float Height)
    function bool CheckCrosshairOnFriendly()
    native function DisplayWeaponBar();
    native function DrawGlowText(string Text, float X, float Y, optional float MaxHeightInPixels=0.0, optional float PulseTime=-100.0, optional bool bRightJustified);
    native function LinkToHudScene();
    native static function TranslateBindToFont(string InBindStr, out Font DrawFont, out string OutBindStr);
    simulated event Timer()
    simulated function DisplayPortrait(float DeltaTime)
    simulated function DisplayQuickPickCell(QuickPickCell Cell, float Angle, bool bSelected)
    simulated function DisplayQuickPickMenu()
    simulated function DrawShadowedRotatedTile(texture2D Tex, Rotator Rot, float X, float Y, float XL, float YL, float U, float V, float UL, float VL, Color TileColor, Optional bool bScaleToRes)
    simulated function DrawShadowedStretchedTile(texture2D Tex, float X, float Y, float XL, float YL, float U, float V, float UL, float VL, Color TileColor, Optional bool bScaleToRes)
    simulated function DrawShadowedTile(texture2D Tex, float X, float Y, float XL, float YL, float U, float V, float UL, float VL, Color TileColor, Optional bool bScaleToRes)
    simulated function HidePortrait()
    simulated function PostBeginPlay()
    simulated function QuickPick(int Quad)
    simulated function ShowPortrait(UTPlayerReplicationInfo ShowPRI, optional float PortraitDuration, optional bool bOverrideCurrentSpeaker)
    static function Font GetFontSizeIndex(int FontSize)
    static function string FormatTime(int Seconds)
    static simulated function DrawBackground(float X, float Y, float Width, float Height, LinearColor DrawColor, Canvas DrawCanvas)
    static simulated function DrawBarGraph(float X, float Y, float Width, float MaxWidth, float Height, Canvas DrawCanvas, Color BarColor, Color BackColor)
    static simulated function DrawBeaconBackground(float X, float Y, float Width, float Height, LinearColor DrawColor, Canvas DrawCanvas)
    static simulated function DrawHealth(float X, float Y, float Width, float MaxWidth, float Height, Canvas DrawCanvas, optional byte Alpha=255)
    static simulated function GetTeamColor(int TeamIndex, optional out LinearColor ImageColor, optional out Color TextColor)