1. ilmenwe
  2. UnrealMagicOfDoomOhYeah

Source

UnrealMagicOfDoomOhYeah / UTJumpBoots.txt

UTGameContent/Classes/UTJumpBoots.uc
class UTJumpBoots extends UTInventory;

    function DropFrom(vector StartLocation, vector StartVelocity)
    function GivenTo(Pawn NewOwner, optional bool bDoNotActivate)
    function ItemRemovedFromInvManager()
    function bool DenyPickupQuery(class<Inventory> ItemClass, Actor Pickup)
    reliable client function ClientGivenTo(Pawn NewOwner, bool bDoNotActivate)
    reliable client function ClientLostItem()
    simulated function AdjustPawn(UTPawn P, bool bRemoveBonus)
    simulated function OwnerEvent(name EventName)
    simulated function ReplicatedEvent(name VarName)
    static function float BotDesireability(Actor PickupHolder, Pawn P, Controller C)
    static function float DetourWeight(Pawn Other, float PathWeight)