Source

UnrealMagicOfDoomOhYeah / UTLocalMessage.txt

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UTGame/Classes/UTLocalMessage.uc
class UTLocalMessage extends LocalMessage

    static function SoundNodeWave AnnouncementSound(int MessageIndex, Object OptionalObject, PlayerController PC);
    static function bool AddAnnouncement(UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)
    static function bool KilledByVictoryMessage(int AnnouncementIndex)
    static function bool ShouldBeRemoved(UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex)
    static function byte AnnouncementLevel(byte MessageIndex)
    static function float GetPos( int Switch, HUD myHUD )